Downloads

Grab what exists. Stare longingly at what doesn't. The Legends of the Ashborn text download is live. Next up on Steam: a small Walkaround Prologue (short, atmospheric, monetizable), an Ashborn Roguelike (replayable, funding-friendly), then an Ashborn Boss Hunt (Raid‑Lite) — the bridge between “runs” and the full MMO. The MMO comes after the forge proves itself.

Join the Ashwalkers Discord Learn the World First

"Patience is a virtue. Rage is better. But for now, patience."

Legends of the Ashborn

The complete saga in one blood-soaked manuscript. No game UI clutter. Pure prose.

Free
  • Prologue + 10 chapters + epilogue. From noob to god. From ash to legend.
  • The Doom of King Alric. The rise of the Ashmother. Your future obituary.
  • Death mechanics, monument glory, corruption paths, and why you'll love dying.
  • Old-school fantasy novel format. Read it anywhere.
Format Plain Text | PDF Pages ~93 Price Your Soul (Free)

Ashen Realms Walkaround: Prologue

A short, paid prologue on Steam. No combat — just atmosphere, lore, and the first steps into Solhaven.

Steam Prologue
  • Walk the burned streets. Hear the world whisper. Learn what “Ashwalker” really means.
  • Photo mode + ambience + micro-story beats designed to hook you fast.
  • Performance benchmark build — used to harden the engine and renderer.
  • Small scope by design: ship first, then expand.
Platform Steam (Windows) Price Small Paid Prologue Build In progress Release When it’s ready
Steam Page — Coming 2026

This is the first commercial release path: ship the prologue, then scale up.

Ashborn Roguelike

Fast runs. Brutal deaths. Real progression. A smaller game that can ship early and fund the bigger one.

Roguelike
  • Run-based survival in the Forged by Flame universe — fail fast, learn faster.
  • Daily/seeded runs, unlocks, and “death is content” systems that fit the lore.
  • Reusable tech: combat feel, loot loops, and rendering features proven in production.
  • Designed for Steam: tight scope, high replay, streamer-friendly moments.
Platform Steam (Windows) Price TBD Build Planned Release After Prologue
Wishlist — Coming 2028

When this lands, it’s the “many more programs” phase — repeated releases without MMO scope.

Ashborn: Boss Hunt (Raid‑Lite)

Short hunts. Big bosses. The bridge between the roguelike and the MMO — built to prove combat, loot, and co‑op.

Raid‑Lite
  • 1 hub + a curated roster of bosses. No open-world bloat, just fights worth repeating.
  • Drop-in co-op (ship solo first; add co-op when ready).
  • Loot + build crafting that carries forward into the MMO’s class and gear philosophy.
  • Designed to be streamable: short sessions, high stakes, “death is content” moments.
Wishlist — Coming 2030

This is the “mid-layer” game: MMO-grade combat and progression without MMO scope.

MMO: Forged by Flame Online

Mass extinction events. Server-wide humiliation. Your legacy in ruins.

Multi-Player
  • Die with friends. Die alone. Die in front of thousands. Options.
  • Server-side monuments broadcasting your failures to the world.
  • Guild raids where one idiot pulls the boss and everyone pays.
  • Conscription: random players teleported into hell. Literally.
Version TBD Platform Windows PC Size TBD ETA When it's ready
Locked — Coming 2032

The servers aren't built to contain this much suffering. Yet.


🔥 FORGED ON A CUSTOM ENGINE 🔥

Forged by Flame isn’t built in Unity or Unreal. It runs on a custom engine and toolchain we’ve been building from the metal up — language, compiler, and renderer designed specifically for this world.

Publishers, platforms, and long-term partners who want to talk tech, tooling, licensing or funding:
wickedfast@gmail.com