CLASSES OF THE FLAME

Six Paths. Six Ways to Die Gloriously. Choose Wisely.

In the burning world of Forged by Flame, your class isn't just a combat styleβ€”it's a philosophy. Each path offers unique mechanics, distinct resources to manage, and entirely different ways to become a monument. Whether you want to be what demons fear, set everything on fire, or become an immovable wall of iron, there's a class for your brand of violence.

Demonslayer Pyromancer Shadowblade Iron Sentinel Bloodpriest Hellstalker
Demonslayer Icon

DEMONSLAYER

"Violence Incarnate"

βš”οΈ Tank/DPS Hybrid

🎨 Class Gallery β€” Male

🎨 Class Gallery β€” Female

Role
Tank/DPS
Resource
RAGE
Difficulty
Medium
Weapon
Greatsword

πŸ”₯ Resource: RAGE (0-100)

Gain RAGE from taking and dealing damage. Spend on devastating executions. At max RAGE, your attacks become unstoppable and you heal from every kill.

You're not locked in here with demons. They're locked in here with YOU. The Demonslayer is pure violence made manifestβ€”a walking apocalypse in heavy plate who gets stronger the more damage they take and deal. Execute enemies below 20% HP for instant full heals. Become what demons check under their beds for.

Core Abilities

  • Rip and Tear: 3-hit β†’ 7-hit combo, heals 10-30% per hit, final hit EXECUTES
  • Demon's Bane: +100-200% damage vs demons, immune to demon abilities at max
  • Bloodthirst: Next 3-7 attacks lifesteal 30-70%, resets on kill
  • Unstoppable Force: Immune to CC for 10 seconds, all damage returned

"I'll kill you twice next time!"

β€” Demonslayer death voice line

Pyromancer Icon

PYROMANCER

"If It's Not Burning, You're Not Trying"

πŸ”₯ Ranged DPS

🎨 Class Gallery β€” Male

🎨 Class Gallery β€” Female

Role
Ranged DPS
Resource
HEAT
Difficulty
Hard
Weapon
Staff

🌑️ Resource: HEAT (0-100)

Every cast builds HEAT. At 80+, you start damaging yourself. At 100, you deal double damage but lose 10% HP/second. Risk everything for the numbers.

Fire solves everything. Not enough fire? Add more fire. Still not working? You're not using enough fire. The Pyromancer masters three flame typesβ€”Holy, Death, and Warβ€”each with distinct effects. The perfect play is killing the boss while dying to your own self-immolation. Worth it for the light show.

Core Abilities

  • Pyroblast: 3s cast β†’ instant, 20-40k damage, CHAIN EXPLODES at max rank
  • Living Bomb: Mark target, explodes after 5s, spreads to nearby enemies
  • Meteor Storm: 5-20 meteors rain down, creates persistent fire zones
  • Overheat: Toggle double damage, but 10% HP/second self-damage

"Worth it for the light show..."

β€” Pyromancer death voice line

Shadowblade Icon

SHADOWBLADE

"Nothing Personnel, Kid"

πŸ—‘οΈ Melee DPS / Assassin

🎨 Class Gallery β€” Male

🎨 Class Gallery β€” Female

Role
Assassin
Resource
SHADOW
Difficulty
Very Hard
Weapon
Dual Daggers

πŸŒ‘ Resource: SHADOW (0-100)

Build SHADOW in stealth, spend it on devastating openers. The longer you wait, the harder you hit. Patience is power.

Actually, waitβ€”it's VERY personal. The Shadowblade is the ultimate glass cannon assassin. You're either deleting targets from stealth or you're a monument. No middle ground. Master positioning, timing, and the art of the kill shot. One mistake and you're dead.

Core Abilities

  • Backstab: 500% damage from behind, guaranteed crit from stealth
  • Death Mark: Mark target, all damage stored, detonates for 200% total
  • Shadow Dance: 10s of enhanced stealth, can attack without breaking
  • Vanish: Instant stealth, drops all threat, resets cooldowns

"You never saw me coming... neither did I, apparently."

β€” Shadowblade death voice line

Iron Sentinel Icon

IRON SENTINEL

"The Wall That Walks"

πŸ›‘οΈ Pure Tank

🎨 Class Gallery β€” Male

🎨 Class Gallery β€” Female

Role
Pure Tank
Resource
RESOLVE
Difficulty
Medium
Weapon
Shield + Mace

πŸ›‘οΈ Resource: RESOLVE (0-100)

Build RESOLVE by blocking damage. At max, become literally immovable and reflect all damage back. The ultimate "no u" mechanic.

An unmovable object with violent opinions. The Iron Sentinel doesn't dodgeβ€”they don't need to. Plant your tower shield and become a fortress. Every hit you take charges your counterattack. At max Resolve, you stop moving entirely and become invincible. Then you unleash everything.

Core Abilities

  • Shield Wall: Block 90% damage, build Resolve with every hit taken
  • Last Stand: At 20% HP, become immune for 10s, heal 50% if you survive
  • Retaliation: Release all stored Resolve as AoE damage + stun
  • Iron Fortress: Root yourself, become immune, taunt all enemies

"I didn't fall. I chose to lie down. Aggressively."

β€” Iron Sentinel death voice line

Bloodpriest Icon

BLOODPRIEST

"Your Pain Is My Power"

❀️ Healer / Support

🎨 Class Gallery β€” Male

🎨 Class Gallery β€” Female

Role
Healer
Resource
BLOOD
Difficulty
Expert
Weapon
Ritual Blade

🩸 Resource: BLOOD (Your HP)

You heal others by hurting yourself. Every heal costs YOUR health. The best Bloodpriests dance on the edge of death to keep others alive.

The most metal healer in gaming. You don't have manaβ€”you have BLOOD. Your own blood. Every heal costs HP. Every buff requires sacrifice. The Bloodpriest lives in a constant state of near-death, converting their own life force into salvation for others. Die gloriously so they don't have to.

Core Abilities

  • Blood Offering: Sacrifice 20% HP to heal ally for 40% of their max HP
  • Crimson Tide: AoE heal that costs 30% HP, heals all allies for 25%
  • Life Tap: Steal HP from enemies to refill your own blood pool
  • Martyr: Die instantly, resurrect all allies at full HP

"I meant to do that. The dying part was intentional."

β€” Bloodpriest death voice line

Hellstalker Icon

HELLSTALKER

"The Hunter Becomes the Horror"

🏹 Ranged DPS / Pet Class

🎨 Class Gallery β€” Male

🎨 Class Gallery β€” Female

Role
Ranged DPS
Resource
BOND
Difficulty
Medium
Weapon
Bow + Pets

🐺 Resource: BOND (0-100)

Your bond with your demon pet determines their power. High BOND means devastating pet abilities. Let it fall and your companion turns feral.

Why kill demons when you can tame them? The Hellstalker captures and bonds with demonic beasts, turning hell's own creatures against their kind. Your spectral arrows mark targets for your pack, and at max BOND, your primary pet can solo elites. But neglect the bond and they'll eat you first.

Core Abilities

  • Death Mark: Mark target, all pets focus it, +50% damage from pack
  • Spectral Arrow: Piercing shot that reveals and slows all targets hit
  • Pack Frenzy: All pets go berserk, +100% damage for 15s
  • Beast Bond: Channel to heal and empower your primary demon

"Bad dog! Badβ€” wait, that was me he bit."

β€” Hellstalker death voice line

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