100 Ways to Die. Learn Them All.
Every zone breeds its own horrors. From the frozen predators of Cinderspire to the time-fractured abominations of the Obsidian Wastes, these are the creatures that will send you to the monument yard. Study them. Fear them. Kill them anyway.
Tutorial Zone โ Where Legends Begin (And Usually End)
The first thing that tries to kill you. Step too heavy and they erupt in swarms.
Spirits of the initial burning. Your torch flickers? Start running.
A comforting glow in the ash. Thatโs how it gets you.
You won't see one until its teeth are in your throat.
Webs that burn. Venom that burns. Check your bedroll twice.
Something older than the Ashmother dreams beneath the dunes.
Once heroes, now hollow shells. Some still whisper their names.
When ash storms grow angry enough, they birth consciousness.
He ruled before the burning. First real boss. First real lesson.
The oldest thing in the wasteland. The land grew over her.
The Cold That Burns โ Frostbite and Fire Intertwined
Miserable little demons. The first thing you learn to hate.
A single one tracks the weak. A pack tracks the careless.
The first hint that the mountains end in fire, not mercy.
Short, angry, and made of bruises and tusks.
Their horns glow like forge-fresh iron.
Vicious raptors that ride the ash winds between passes.
Carved guardians that forgot they were statues.
Walking boulders that never tire of crushing warm things.
His breath doesn't just freeze flesh. It freezes hope.
Where fire meets ice, she was born.
The Forest That Screams โ Where Sound Is Death
Not trees. Metal growths that hate noise.
Blind, earless, hunting by vibration. They feel your fear.
Mob
Their webs are razor-thin. You won't feel the cuts until you're in pieces.
Mob
They don't eat carrion. They eat the armor off the carrion.
Mob
They don't bite. They lance.
Phantom chimes that drive the living mad.
Elite
It still protects the woods. It no longer remembers from what.
Elite
The armor walked out without the knight inside.
Fight him in rhythm or die off-beat.
Before the forest turned to iron, he was already old.
The Factory That Feeds on Souls โ Work or Die
Mob
Bodies of molten metal, eyes of blue-white hate.
Mob
Workers crushed into machinery. Still grinding forward.
Mob
The sound of steam building means three seconds to move.
Mob
Half-formed things that never cooled right.
Mob
Attacks anything that looks like it's not working.
Mob
Living blockages in the cooling pipes.
Elite
A walking junkyard of broken prototypes and half-formed demons.
Elite
Everyone works or everyone burns.
Boss
The prototype. Too powerful. Too eternal. Still waiting.
Dragon
Forged, not born. Chains don't bind him โ they ARE him.
The Shattered Timeline โ Where Reality Lies
Mob
Attacking three seconds ago and five seconds from now.
Mob
Your reflection, if your reflection hated you.
Mob
Shatter into cutting fragments. Reform moments later.
Mob
Fighting five at once might be the same one five times.
Mob
Invisible until they move. By then, you're already cut.
Mob
Stealing small objects โ and occasionally fingers.
Elite
Can rewind wounds. Heal allies who died seconds ago.
Elite
Strike from directions that don't exist.
Boss
Exists in seventeen moments. Each trying to kill you differently.
Dragon
She exists in multiple moments simultaneously.
The Floating Necropolis โ Built from Gods
Mob
Kill one and the city just stands up another.
Mob
Chattering clouds that strip flesh in seconds.
Mob
Parasites in god-bones. Erupt from walls seeking warmth.
Mob
They dive for eyes first โ fresh or preserved.
Mob
They wrap prey in burial shrouds before feeding.
Mob
Songs that make you see allies as enemies.
Elite
Fifty-foot giants assembled from a thousand corpses.
Elite
They remember being alive. They remember being better.
Boss
A cathedral-sized skeleton animated by grief and duty.
Dragon
His breath doesn't burn โ it unbinds.
The Fallen Holy City โ Where Faith Burned
Mob
They were praying when they died. They're still praying.
Mob
Buildings that refuse to stay fallen.
Mob
The bells still ring. Now they walk.
Mob
They remember being good boys.
Mob
Now they're just hungry.
Mob
They don't know the temples have fallen.
Elite
Wings of ember. Halo of smoke. Hatred for the living.
Elite
Stone faces weeping lava.
Boss
Still preaches from the burning cathedral.
Dragon
She haunts the ruins of everything she failed to protect.
The Heart of Hell โ DOOM Is Always 100%
Mob
Makes Rime Hounds look like puppies.
Mob
Ground shakes when they charge.
Mob
Individually pathetic. In a wave? A moving DOT.
Mob
Looks like ash until you step on it.
Mob
Never far from death โ yours, specifically.
Mob
Turn every step into a gamble.
Elite
Don't be on one when it decides to submerge.
Elite
They announce what's coming. What's coming is worse.
Boss
His howl has ended more raids than any boss mechanic.
Dragon
Before the Ashmother, there was fire.
Fauna of the Burning World โ Not All Monsters Are Demons
Big, mean, and technically edible.
The backbone of surviving farms.
Eggs taste faintly of smoke and bad decisions.
Fast, nervous, almost invisible at dusk.
Seeing one is a blessing. Getting hit is a monument trip.
Loyal once tamed. Still barks at ghosts.
Their meat is risky. Their temper isn't.
Their feathers remember every burning village.
Circling patiently over battlefields.
Taste best just before the water catches fire.
Famous for teaching players they can't aim.
They eat carp, stray fingers, and unlucky scouts.
Manes smolder when they gallop. Nobles race them.
Their teeth know where your armor is weakest.
Alchemists pay good money. Don't step where they've been.
Adorable. Also why rangers carry backup bowstrings.
Miners love them until the floor gives out.
Will steal your last bread mid-raid.
Where he walks, crops grow. Where he charges, monuments.
The stallion bards don't shut up about.